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Akuryou13
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Use a mesh-smooth, although that might go by a different name but I know in 3DS Max it's in the modify tab.
yeah, Dim said I needed that too, but neither of us know if that sort of smooth is available in Maya. we're waiting for Kjatte to get on so I can find out.
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Claymore Mines aren't filled with yummy candy, and it's wrong to tell others that they are.
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07.08.05 17:47 Post #31 | [Hide Sig (4)] [Profile] [Quote] |
Akuryou13
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good enough for me:
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Claymore Mines aren't filled with yummy candy, and it's wrong to tell others that they are.
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09.08.05 19:53 Post #32 | Last edited: 09.08.05 19:54 (Akuryou13 - 1 times) |
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C1
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good enough for me:
He seems sad. Make him smile
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12.08.05 17:15 Post #33 | [Hide Sig (2)] [Profile] [Quote] |
joetheeskimo5
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Yeah, but other than that, looking good!
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13.08.05 02:43 Post #34 | [Hide Sig (2)] [Profile] [Quote] |
ArcBeetle
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For me it just look a bit asleep
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13.08.05 11:04 Post #35 | [Hide Sig (9)] [Profile] [Quote] |
The Pope
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It could all do with some anti-aliasing as the lines look a bit harsh.
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13.08.05 11:35 Post #36 | [Hide Sig (14)] [Profile] [Quote] |
RunT
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Looking good Aku, I can see this going a long way.
Now for your next challenge...
Make It Move!
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13.08.05 15:05 Post #37 | [Hide Sig (10)] [Profile] [Quote] |
Akuryou13
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the way it's modelled now makes it impossible to animate it. I'll likely redo it soon with far fewer polygons.
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Claymore Mines aren't filled with yummy candy, and it's wrong to tell others that they are.
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13.08.05 15:09 Post #38 | [Hide Sig (4)] [Profile] [Quote] |
sqwueek
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strech the head, strech the tale = perfect worm.
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14.08.05 22:18 Post #39 | [Hide Sig (0)] [Profile] [Quote] |
Akuryou13
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strech the head, strech the tale = perfect worm.
the tail and head were stretched before and I got complaints about it, so I've edited it since. I think it's perfect just teh way it is....well....the basic shape is perfect, anyway
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Claymore Mines aren't filled with yummy candy, and it's wrong to tell others that they are.
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14.08.05 23:07 Post #40 | [Hide Sig (4)] [Profile] [Quote] |
Pioneer322
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Actually, lookign closely I could say the mid-section to tail could be extended... just a bit (im just comparing mental images from W-3d worms to this )
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15.08.05 01:40 Post #41 | [Hide Sig (2)] [Profile] [Quote] |
Akuryou13
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wasn't really trying to get it to look anything like W3D worms, actually :p
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Claymore Mines aren't filled with yummy candy, and it's wrong to tell others that they are.
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15.08.05 03:02 Post #42 | [Hide Sig (4)] [Profile] [Quote] |
sqwueek
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nevermind then...
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15.08.05 12:18 Post #43 | [Hide Sig (0)] [Profile] [Quote] |
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