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[]RunT
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It looks like the worms you have in your avatar, which looks good (only in 3D of course).
:P

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08.07.05 04:07
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[]Akuryou13
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Quoted :: Runt

It looks like the worms you have in your avatar, which looks good (only in 3D of course).
:P
kinda what i was goin for.


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08.07.05 17:19
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here's a further along version. includes many (but not all) suggestions I've received so far.

SpoilerSpoiler (Click to Expand)Spoiler

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01.08.05 17:23
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i think it's a pretty good attempt. you could always keep working on it, smoothing it out and tweeking it, or you could just call it Grandpa Worm.
01.08.05 17:50
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[]Evil Pixel showed me a good 3D editing website. I lost the link though since someone erased all of the old PMs..
All pixels know how to make 3D objects.
01.08.05 18:18
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yes i agree, thats an excelent attempt but you need to smoothen it out
01.08.05 18:54
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[]Akuryou13
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I said updated, not completed :p

I KNOW I need to smooth it out quite a bit, I was looking for other forms of advice about ti, beyond smoothing.

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01.08.05 21:25
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Heh, you gonna try making it look exactlly like him?
With the headband and everything? That would look cool.

Looking very impresisve so far btw.

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02.08.05 00:13
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yes I will be making it look like my sigworm at some point, but first I gotta refine the initial shape of the worm.

I'll also open a thread in Team17 about my art, where I'll be doing various sigworms from there, as well.

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02.08.05 00:37
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another update, this is nearing the final version of it. I think I'm gunna need to get Kjatte or Dim from the T17 forums to help me smooth out the lips, but other than that I'm just about done. I may smooth the part where the tail comes to meet the body, as it's uneven, but it doesn't look wrong or bad or anything, so I may just leave it as it is.

anyway, here's an ALMOST finished version:

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07.08.05 05:38
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Wow! Looking good Aku.
Is it me or the head really big? :P

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07.08.05 15:20
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It's all you; worm heads have always been disproportionately huge.

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07.08.05 15:40
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Quoted :: The Pope

It's all you; worm heads have always been disproportionately huge.
exactly. the worm likely isn't much bigger than the W4M worms


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07.08.05 16:12
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this bottom lip may well be a lot more of a hassle than I figured. it seems that one of the 2 people I know with Maya is just as stuck as I am with the bottom lip. he can't think of any way to smooth out that bottom lip without making it completely unworkable (if that's even a word).

if I can't manage to smooth the lower lip well enough, I may end up having to just make a worm model with no emotions. it would be almost impossible to move that mouth to be expressive at all if I do what it looks like I may end up having to do (which is adding something like 3 rows of vertices to the existing 3 that are on the lower lip).

hopfully I can get around it, but I'm not really seeing how, at this point.

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07.08.05 16:29
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Use a mesh-smooth, although that might go by a different name but I know in 3DS Max it's in the modify tab.

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07.08.05 17:43
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