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 Well the fact that you can't create maps doesn't help either for Worms 3d
 
 
And the fact that the map editor has existed for months (I think a year now) and still hasn't been released REALLY doesn't help.
 
Well thats a shame, a map editor would be great for W3D.
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    | 23.12.04 16:27 Post #31
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| ![[S]](/images/iconstaff_long.png) Bloopy Lazy, Busy, Fizzy, Crazy
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3d ropes DOES work..
 
I.E..   Spoiler (Click to Expand)   Look at spider man for PSX / PS2 
T17 just used the wrong engine. The W3d engine is based so heavily on gravity and trajectory that they did not account for what would be needed to keep a worm afloat.
 
The sad part is most of the code is already there.
 
Te basic Bazooka uses: 
[list] 
[*]Gravity 
[*]Inertia 
[*]Velocity 
[*]Trajectory 
[*]resistance 
[/list]
 
all are variables involved for shooting a zook.. as well as having a worm rope. A ceiling wold help to,
 
Id like to see some one dragon in 3d
I think T17 deliberately made the rope in 3D crappy because they'd already made a game where the ninja rope was such a big factor.
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 I suppose that's one "good" thing about my degree (aero engineering), there aren't too many terms/words/etc that have "alternative" meanings.
 What, like cockpits, turboshafts, thrust, nozzles, corkscrews, ram drag, payload, flaps, and wind tunnels? | 
    | 23.12.04 22:48 Post #32
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Why not just exclude the rope?
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    | 23.12.04 23:18 Post #33
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| ![[S]](/images/iconstaff_long.png) Bloopy Lazy, Busy, Fizzy, Crazy
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Yeah maybe they should've come up with something different. There are still 'elite' ropers on Wormnet3D, it's crazy to watch them do so well with such a crappy utility.
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 I suppose that's one "good" thing about my degree (aero engineering), there aren't too many terms/words/etc that have "alternative" meanings.
 What, like cockpits, turboshafts, thrust, nozzles, corkscrews, ram drag, payload, flaps, and wind tunnels? | 
    | 24.12.04 03:11 Post #34
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I'd like to see someone rope like you can on W:A / WWP on W3D, that wold be really funny to watch  ________________
 
 
  
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    | 24.12.04 04:45 Post #35
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It would be rather complicated
 Also, why did you start this thread here? No one from T17 visits it o_o
 
 ...Do they?
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    | 27.12.04 07:01 Post #36
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Glenn does. 
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    | 27.12.04 15:40 Post #37
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| ![[]](/images/iconuser.png) PyrOmaniek known as PoisonApple on wormnet
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Hmmm I think real-time worms would be good but I think it would be just controlling one worm if they did that, somehow I dont think the whole switching worms thing would work in real time very good. Also,some games wouldnt work as good in real time such as BnG. I have only played the demo of Worms3D because the EBgames where i live isnt going to get anymore in. I agree in saying that team17 probabaly made the rope crap on purpose.
 If they made a real time 2D worms game all everyone would do is rope just like it is now. Its hard to find someone who will play a new game or try something new that doesnt have rope on wwp wormnet.
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    | 27.12.04 20:35 Post #38
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Yeah, I like rope but I get annoyed when no1 will join anything that ISN'T rope.
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    | 28.12.04 05:10 Post #39
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ooo! the thoughts! after playing Liero, I understand how awesome real-time worms would be, especially if done right. I'd imagine 1-worm teams would be the only way to go though, but it would still be awesome to SG a roper out of the sky! or to intercept a zook with a girder in mid-flight. or even the occasional mid-air zook and roper collision ^_^
 the bastard ropers need some payback ^_^
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    | 28.12.04 05:51 Post #40
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I stick by what I said on Page 2 of this thread, about it being like Sonic Heroes. 
 I think that would be the better option, easier to control a team of worms, each having special unique ability, and swapt between them when ever you like.
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    | 28.12.04 16:54 Post #41
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| ![[]](/images/iconposts+2_long.gif) Glenn Forsetti
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 It would be rather complicated
 
 Also, why did you start this thread here? No one from T17 visits it o_o
 
 ...Do they?
 
 
 Glenn does.
 
 
I think he was referring to Team17 staff, not forum members.  But... swed simon, TonY, kikumbob, Star Worms, and a handful of others that pop in here still visit the Team17 forums...
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    | 28.12.04 19:24 Post #42
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Its not like Team17 would, or could do anything about it if this was on their boards anyway...
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    | 28.12.04 20:15 Post #43
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It is on Team17's boards but the only way they'd do something about it is if a publisher came to them with big plans.
 But if you ask me, the game would be better if people in the community made it rather than Team17.
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 I suppose that's one "good" thing about my degree (aero engineering), there aren't too many terms/words/etc that have "alternative" meanings.
 What, like cockpits, turboshafts, thrust, nozzles, corkscrews, ram drag, payload, flaps, and wind tunnels? | 
    | 29.12.04 00:21 Post #44
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 I stick by what I said on Page 2 of this thread, about it being like Sonic Heroes.
 
 I think that would be the better option, easier to control a team of worms, each having special unique ability, and swapt between them when ever you like.
 
 
That would be complicated. Aku's way is more simple    | 
    | 29.12.04 05:26 Post #45
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