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Poll: Who wants Real-Time Worms
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Quoted :: Glenn


Quoted :: C1

Well the fact that you can't create maps doesn't help either for Worms 3d

And the fact that the map editor has existed for months (I think a year now) and still hasn't been released REALLY doesn't help.

Well thats a shame, a map editor would be great for W3D.

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23.12.04 16:27
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Quoted :: keeper

3d ropes DOES work..

I.E.. SpoilerSpoiler (Click to Expand)Spoiler

T17 just used the wrong engine. The W3d engine is based so heavily on gravity and trajectory that they did not account for what would be needed to keep a worm afloat.

The sad part is most of the code is already there.

Te basic Bazooka uses:
[list]
[*]Gravity
[*]Inertia
[*]Velocity
[*]Trajectory
[*]resistance
[/list]

all are variables involved for shooting a zook.. as well as having a worm rope. A ceiling wold help to,

Id like to see some one dragon in 3d


I think T17 deliberately made the rope in 3D crappy because they'd already made a game where the ninja rope was such a big factor.

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Quoted :: Bloopy

Quoted :: thomasp
I suppose that's one "good" thing about my degree (aero engineering), there aren't too many terms/words/etc that have "alternative" meanings.
What, like cockpits, turboshafts, thrust, nozzles, corkscrews, ram drag, payload, flaps, and wind tunnels?
23.12.04 22:48
Post #32
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Why not just exclude the rope?
23.12.04 23:18
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Yeah maybe they should've come up with something different. There are still 'elite' ropers on Wormnet3D, it's crazy to watch them do so well with such a crappy utility.

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Quoted :: Bloopy

Quoted :: thomasp
I suppose that's one "good" thing about my degree (aero engineering), there aren't too many terms/words/etc that have "alternative" meanings.
What, like cockpits, turboshafts, thrust, nozzles, corkscrews, ram drag, payload, flaps, and wind tunnels?
24.12.04 03:11
Post #34
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I'd like to see someone rope like you can on W:A / WWP on W3D, that wold be really funny to watch
;)

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24.12.04 04:45
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It would be rather complicated

Also, why did you start this thread here? No one from T17 visits it o_o

...Do they?
27.12.04 07:01
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Glenn does.
27.12.04 15:40
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Hmmm I think real-time worms would be good but I think it would be just controlling one worm if they did that, somehow I dont think the whole switching worms thing would work in real time very good. Also,some games wouldnt work as good in real time such as BnG. I have only played the demo of Worms3D because the EBgames where i live isnt going to get anymore in. I agree in saying that team17 probabaly made the rope crap on purpose.

If they made a real time 2D worms game all everyone would do is rope just like it is now. Its hard to find someone who will play a new game or try something new that doesnt have rope on wwp wormnet.

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27.12.04 20:35
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Yeah, I like rope but I get annoyed when no1 will join anything that ISN'T rope.
28.12.04 05:10
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ooo! the thoughts! after playing Liero, I understand how awesome real-time worms would be, especially if done right. I'd imagine 1-worm teams would be the only way to go though, but it would still be awesome to SG a roper out of the sky! or to intercept a zook with a girder in mid-flight. or even the occasional mid-air zook and roper collision ^_^

the bastard ropers need some payback ^_^

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28.12.04 05:51
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I stick by what I said on Page 2 of this thread, about it being like Sonic Heroes.

I think that would be the better option, easier to control a team of worms, each having special unique ability, and swapt between them when ever you like.

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28.12.04 16:54
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Quoted :: Knifa

It would be rather complicated

Also, why did you start this thread here? No one from T17 visits it o_o

...Do they?



Quoted :: C1

Glenn does.

I think he was referring to Team17 staff, not forum members. But... swed simon, TonY, kikumbob, Star Worms, and a handful of others that pop in here still visit the Team17 forums...
28.12.04 19:24
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Its not like Team17 would, or could do anything about it if this was on their boards anyway...
28.12.04 20:15
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It is on Team17's boards but the only way they'd do something about it is if a publisher came to them with big plans.

But if you ask me, the game would be better if people in the community made it rather than Team17.

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Quoted :: Bloopy

Quoted :: thomasp
I suppose that's one "good" thing about my degree (aero engineering), there aren't too many terms/words/etc that have "alternative" meanings.
What, like cockpits, turboshafts, thrust, nozzles, corkscrews, ram drag, payload, flaps, and wind tunnels?
29.12.04 00:21
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Quoted :: Runt

I stick by what I said on Page 2 of this thread, about it being like Sonic Heroes.

I think that would be the better option, easier to control a team of worms, each having special unique ability, and swapt between them when ever you like.


That would be complicated. Aku's way is more simple :)
29.12.04 05:26
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