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The Pope
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Try moving it in 10 pixels from every side.
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10.03.04 07:51 Post #16 | [Hide Sig (14)] [Profile] [Quote] |
dansm
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k well i put a 3 pixel boarder on it then painted it black got rid of the yellow in game boarder at top but still have bridges, bridges and objects are both set to 1 the lowest they will go but i have about 5 tiny bridges and sometimes me worms are starting trapped in a bubble
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10.03.04 15:36 Post #17 | [Hide Sig (0)] [Profile] [Quote] |
The Pope
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Create the base line on the ground higher up from the water so that worms can stand on it and that should solve teh girder problem.
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10.03.04 15:41 Post #18 | [Hide Sig (14)] [Profile] [Quote] |
dansm
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it already is high enough, when water is set down
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10.03.04 16:23 Post #19 | Last edited: 10.03.04 17:57 (dansm - 1 times) |
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Glenn
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No, you need more land. If there isn't enough land to support all the worms (or the game thinks as such), then it makes those annoying bridges and holes in the terrain. So add some more ground somewhere (not near anything you already have), in small increments, until the map supports the number of worms you intend to have used on it.
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10.03.04 22:38 Post #20 | [Youtube] [Hide Sig (12)] [Profile] [Quote] |
dansm
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oh yeah i noticed another problem, part of the right side is missing, and part of the left side is shown on the right side :/ whats that about?
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11.03.04 01:32 Post #21 | [Hide Sig (0)] [Profile] [Quote] |
Glenn
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WWP has some flaw with custom maps that it moves everything to the left. The only thing you can really do about this is move the map over toward the right. BTW, this is one of the reasons that W:A is SO much better than WWP.
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11.03.04 01:40 Post #22 | [Youtube] [Hide Sig (12)] [Profile] [Quote] |
dansm
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yeah i think im gonna get wa, my pictures ended up looking like shit anyway and maps owuld be soo much easier in colour
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12.03.04 02:58 Post #23 | [Hide Sig (0)] [Profile] [Quote] |
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