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     joetheeskimo5 
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    14.02.04 01:58 Post #61 |  [Hide Sig (2)] [Profile] [Quote] | 
    
     Archamond 
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Ofcourse, this is not porn   
 
 
they are nice and funny 
 
first one is better to me
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    14.02.04 10:02 Post #62 |  [ArchamondCOM ] [Hide Sig (20)] [Profile] [Quote] | 
    
     Squelchymcphee 
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 | Avast, 'tis a fine day to be sure.
 
 
yeah the first one is good, and on the second he falls a bit slow, but its still good 
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    14.02.04 10:06 Post #63 |  [Hide Sig (4)] [Profile] [Quote] | 
    
     HarrY 
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there iv changed the "cheers"
 
and joe, vn explosion affect on the 1st one vgj   
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    14.02.04 11:38 Post #64 | Last edited: 14.02.04 14:11 (HarrY - 2 times) | 
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     joetheeskimo5 
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Ya, on the 2nd one I need to make entering the water more smooth. And Squelchy, if I make it too fast, no one will be able to figure out what the hell is going on until they look at it a few times. Besides, he doesn't immediately start falling at 200 mph once he leaves the board, he gradually falls faster.
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    14.02.04 13:40 Post #65 |  [Hide Sig (2)] [Profile] [Quote] | 
    
     HarrY 
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yes, you must use correct physics in animations   
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    14.02.04 14:12 Post #66 |  [Wormopoly!] [Hide Sig (13)] [Profile] [Quote] | 
    
     The Pope 
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Actually you fall at the same speed no matter what time u record the speed of falling at. Start, middle or end of the fall would be equal speeds...
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    14.02.04 16:56 Post #67 |  [Hide Sig (14)] [Profile] [Quote] | 
    
     HarrY 
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yes having proper psysics is  extremely important in worms animations  
any way, new entry  
 
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    14.02.04 18:45 Post #68 |  [Wormopoly!] [Hide Sig (13)] [Profile] [Quote] | 
    
     C1 
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Well i agree with what everyone said above so no need to comment. The diving board one isn't that good tho. It could have been better. 
 
The latest entry isn't that good tho. When a dude firepunches the girder would be destroyed, not turn black...
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    14.02.04 21:49 Post #69 |  [Hide Sig (2)] [Profile] [Quote] | 
    
     Squelchymcphee 
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 | Avast, 'tis a fine day to be sure.
 
 
i thyink that was the worm cutting it away, but still vn harry
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    15.02.04 09:54 Post #70 |  [Hide Sig (4)] [Profile] [Quote] | 
    
     HarrY 
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oh, i thaught that when u blow a girder up you get a bg behind it, just like the normal land. Ill change it 2 transparant now 
 
tadaaaaa
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    15.02.04 12:30 Post #71 | Last edited: 15.02.04 13:00 (HarrY - 1 times) | 
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     Squelchymcphee 
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 | Avast, 'tis a fine day to be sure.
 
 
  what do u think c1?
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    15.02.04 15:06 Post #72 |  [Hide Sig (4)] [Profile] [Quote] | 
    
     HarrY 
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vvvvv good sig ther squelchy  
love the blood affects  
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    15.02.04 15:11 Post #73 |  [Wormopoly!] [Hide Sig (13)] [Profile] [Quote] | 
    
     xxfuzzballxx 
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Cool harry did my idea and i think it worked pretty well...
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    15.02.04 17:05 Post #74 |  [Hide Sig (0)] [Profile] [Quote] | 
    
     C1 
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ya nice blood Squelchymcphee and good job fuzz it's nice too. I think it's ur best animation.
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    16.02.04 00:03 Post #75 |  [Hide Sig (2)] [Profile] [Quote] | 
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