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Poll: What do u think of this patch?
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SpoilerSpoiler (Click to Expand)Spoiler

T17 is making a new partch with all those charasterisitcs.

If u want to see the thread completed go here:
http://forum.team17.com/showthread.php?t=16183

But u must be registered so i have quoted the first post of that topic here

Edit by Glenn: Note to all users. This quoted portion is from a post made over a year-and-a-half ago. So, don't take this for granted, because the patch has evolved above and beyond it's beginning expectations. That is all.
19.06.05 12:24
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Last edited: 20.06.05 06:32 (Glenn - 1 times) [Hide Sig (9)] [Profile] [Quote]
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THat's not a very exciting patch 4.0. I thought there would be batty ropes and stuff by that time..
19.06.05 15:09
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heh, you know the date of that thread is Jan 2004..?

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19.06.05 16:09
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Quoted :: ZoGgEr!

heh, you know the date of that thread is Jan 2004..?



yes but its being answered yet :P
19.06.05 16:30
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That thread started eons ago, and has evolved into a general discussion about what people want and don't want in the next patch.

Outside of the parts that have actually been implimented, the majority of that view has basically disappeared because Deadcode just likes to put stuff in. He does these patches for his own benefit, to test his limits. The side-effect from this is that W:A players generally benefit from his work. That's much different from the bare-bones outline he started with.
20.06.05 06:30
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Quoted :: C1

THat's not a very exciting patch 4.0. I thought there would be batty ropes and stuff by that time..



You've got to be joking... a new scheme editor with the ability to import fiddler schemes is about 1000x more exciting than batty ropes! Not to mention hosting custom missions, and the new client/server thing which will probably get ranks as well.

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Quoted :: thomasp
I suppose that's one "good" thing about my degree (aero engineering), there aren't too many terms/words/etc that have "alternative" meanings.
What, like cockpits, turboshafts, thrust, nozzles, corkscrews, ram drag, payload, flaps, and wind tunnels?
20.06.05 06:57
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Quoted :: Bloopy


Quoted :: C1

THat's not a very exciting patch 4.0. I thought there would be batty ropes and stuff by that time..



You've got to be joking... a new scheme editor with the ability to import fiddler schemes is about 1000x more exciting than batty ropes! Not to mention hosting custom missions, and the new client/server thing which will probably get ranks as well.


can anyone explain me what is fiddler schemes? i dont know them
20.06.05 14:12
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Fiddler schemes are schemes made with FudgeBoy's program the Fiddler. His program basically lets you set options for ways to hack Worms Armageddon. So you can make a grenade affected by wind or a bazooka that does 200 damage, that sort of thing. But his program doesn't work with any patched versions since Beta 1.

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Quoted :: thomasp
I suppose that's one "good" thing about my degree (aero engineering), there aren't too many terms/words/etc that have "alternative" meanings.
What, like cockpits, turboshafts, thrust, nozzles, corkscrews, ram drag, payload, flaps, and wind tunnels?
20.06.05 16:39
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Quoted :: Bloopy

Fiddler schemes are schemes made with FudgeBoy's program the Fiddler. His program basically lets you set options for ways to hack Worms Armageddon. So you can make a grenade affected by wind or a bazooka that does 200 damage, that sort of thing. But his program doesn't work with any patched versions since Beta 1.



then lets hope V 4.0 will fix it too :P
20.06.05 17:19
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Quoted :: ArcBeetle

then lets hope V 4.0 will fix it too :P

You misunderstand. We won't need the fiddler program to be compatible any more. We could make schemes with the Fiddler program and then import them, but we won't even need to do that. We will have all the options right at our fingertips in WA itself.

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Quoted :: thomasp
I suppose that's one "good" thing about my degree (aero engineering), there aren't too many terms/words/etc that have "alternative" meanings.
What, like cockpits, turboshafts, thrust, nozzles, corkscrews, ram drag, payload, flaps, and wind tunnels?
21.06.05 07:41
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That made not be bad. I didn't know what the fiddler was either. I thought it was just like a normal scheme editor =\
21.06.05 20:16
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Quoted :: C1

That made not be bad. I didn't know what the fiddler was either. I thought it was just like a normal scheme editor =\



me too, like the schemeworks
21.06.05 20:30
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I just hope that they dont break stuff up
they fixed some patches ago.

For example: If you bring something to detonate on petrol fire, it refeshes the fire.
(in v3.6.25.1a.)
24.06.05 17:15
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It's always been like that. And doesn't it make sense that dropping flammable objects on a fire would make it stronger?
24.06.05 20:01
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Quoted :: Glenn

It's always been like that. And doesn't it make sense that dropping flammable objects on a fire would make it stronger?


I am not sure but when something detonates, there is a
preassure wave, what actualy damages worms. So wouldn't it
make sense that this rapid expandation of air actualy kill
the fire?

Cause in reality you can kill fire by detonation. But i
think under some circumstances it can refresh fire.

.:Sorry for the bad English:.
25.06.05 18:45
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