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[]Glenn
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Well, since you can no longer view the beta patch forum without logging in, I'll quote Deadcode's post.

Fixes
  • There were quotation typos in two sets of localised in-game text comments. These could cause a crash when the game tried to display the erroneous text.
  • Worm Death on Land / Spanish: Every time a worm died on land there was at most a 1/38 chance that the game would crash if localised in Spanish.
  • Worm Sickness / non-English: Every time a worm got sick (due to a Skunk, an Indian Nuclear Test, or a Nuke at Sudden Death) there was at most a 1/16 chance that the game would crash if localised in a language other than English.
  • Whether or not a crash would actually happen depended on the layout of RAM, the compiled executable, and random chance. In certain versions of the executable, there may have been no chance of a crash from one or both of these bugs. However, even if there was no crash, the erroneous comment, when displayed, would be a concatenation of two particular comments which would never be individually displayed. For example, if a Worm named Torg died on land, and the Spanish bug occured without a crash, the comment "Torg falleció ya no podía más" would be displayed.
  • The fix involved changing which comments are randomly chosen; previously there had been two comments in a set which were treated as one. When emulating previous logic versions, the bug will be reenacted without a crash, by joining the two comments with an '&' character. This guarantees that any two given players will see the same comment at the same time if W:A is localised in the same language for both of them.

  • If your nation in Control Panel: Regional and Language Options: Location was unrecognised, you were assigned an invalid flag number and thus disallowed from joining hosted games (not to mention being greeted with several error messages regarding defaults upon launching W:A). Now when your nation is unrecognised, you are assigned a question-mark flag and can join any game (and fanfare, flag and soundbank will default to the UK for CPU and newly-created teams).
  • Flag has been added for the countries Chile, Serbia, and Slovenia. Currently these flags work only in the IRC lobby, not in the host/join lobby.
  • Flags that were partially black became partially transparent in the host/join screens.
  • The German W:A CD-ROM had some erroneous Mission Image files, causing certain missions to play with the wrong map. W:A now works around this bug by using the duplicate images from elsewhere on the CD-ROM.
  • Domain names are now supported and used in ServerUl.htm. (Previously, only IP addresses would work.) Also, the default http port is now always 80, and doesn't have to be specified explicitly in a server ul with multiple servers.
  • The WormNet server incorrectly limits nicknames to 15 characters instead of 16, so if you came onto WormNet with a 16 character name, it would be truncated and you would not be able to properly join channels. W:A now detects and recognizes the truncated name as being your own. When you host or join a game, your name will not be truncated.
  • Changing the team colour set in the Options Menu only lasted for a single session; it was necessary to change the registry setting directly to make it stick.
  • Entering too long a line in the host/join chat caused a local crash.
  • When using the mouse to open the Scheme or Terrain combo-boxes, if there had been no previously selected item or if it had been modified, the first item in the ul would be autoselected.

  • Level Editor
  • PNG levels saved with indestructable borders, when loaded, would be reset to having no borders.
  • A corrupt or invalid BIT file would cause a crash when loaded.
  • When an image larger than 1920×696 (horizontally, vertically or both) was loaded with the Import function, it was automatically resized to 1920×696 without prompting the user. Now the user is prompted to choose between Shrinking and Cropping.

  • As noted in the entry for v3.6.22.1, the Extract Log console window sometimes opened behind other windows. The previous fix did not work. A stronger attempt is now made to bring the window to the foreground. Also, it now displays the timer on one line instead of scrolling.
  • The blank/duplicate name detection of the Team Editor was broken. It works properly now.
  • The ability to scroll the display while paused in Single Step mode during a replay was added in v3.6.20.1, but there was a bug. The camera coordinates were allowed to bypass the normal limits, so while the display didn't scroll beyond the edges, you had to mouse back the same distance you had "virtually" moved beyond the edges to be able to scroll again.
  • Since v3.6.20.1, missing checksums were not reported during playback.

  • Fixed affecting game logic
  • At a certain water level, Donor Cards would float, throwing the game into an endless loop (the previous fix applied only to Weapon/Utility/Health Crates and Oil Drums).
  • When a Worm was in a confined space, its Ninja Rope would sometimes fail to catch for no apparent reason. (Note that this has nothing to do with the fact that the rope will not catch if you are right against a wall; this remains the same.)
  • Changes affecting sound/speech (strictly speaking these changes don't affect the game logic, but they are tied to the logic version so that all players will hear the same thing)
  • In the Russian speech bank, the "Collect" sound was missing the initial sound effect.


Features
  • The Intro fade-in screens (Team17 and Microprose logos) have been improved.
  • The nation flags are improved in the WormNet lobby, with an expanded palette. In the host/join screens however, they cannot use an expanded palette, as it's already taken by the map thumbnail; so in there, they have not changed as much.
  • The Server Ul now includes a link that automatically logs you onto WormNet using the nickname entered in the main Network Menu (this works because logins are currently not enabled).
  • You are now allowed to input all the characters allowed by the WormNet server that parse straightforwardly and are included in W:A's font:
  • Nicknames — Characters A-Z, a-z, 0-9, -`
  • Game Names — Characters A-Z, a-z, 0-9, !$%()li,-./:;=?@<>^_`{|}~£ÀÁÂÃÄÅÆÇÈÉÊËÌÍÎÏÐÑÒÓÔÕÖ×ØÙÚÛÜÝÞŸßàáâ äåæçèéêëìíîïðñòóôõö÷øùúûüýþÿ¿¡
  • The font tag works a bit more nicely in ServerUl.htm, which has been modified accordingly. Specifically, if the size is in quotes (e.g. font size="2") the sizes 1-4 are sorted by true size. And colour names (e.g. font color="yellow") are supported.
  • Two new text colour escape codes have been added: \k for black and \R for dark red. These work in the same places as the other colour escape codes (ygwrnbBpP).
  • The red colour used for IRC notifications is now darker, unless the alternate (protanomaly) colour set is used.

  • Changes to in-game AFK mode (triggered by entering /afk or /away in the in-game chat)
  • If enabled during worm placement, the worm will be automatically teleported to a random spot.
  • If enabled while on the rope, jetpack, parachute or bungee, the worm will attempt a landing before skipping its turn.

  • The Extract Log feature now reports user fuse/herd/bounce for each weapon firing, when applicable.
  • Changed the frame-drop speed ratio from 10% to 33%. (During fast-forwarding of a replay it will still be 10%.) This should make "screen lag" a bit less disruptive, and is a stopgap until a better method for tempering screen lag is found.
  • Pressing the R key during playback of a recorded game will restart it from the beginning. This is useful if you are fast forwarding and have overshot the part you wanted to see.
  • The in-game dialog (ESC) and chat (PageDown/PageUp) transitions now always happen at a smooth default speed, independent of fast forward, slow motion and single step. The scrolling of chat text happens at normal speed except in fast forward, where it speeds up.
  • The Delete key now skips past the minimum info detail level when worms are invincible.
  • Enhancements affecting game logic
  • Changes affecting sound/speech (strictly speaking these changes don't affect the game logic, but they are tied to the logic version so that all players will hear the same thing)
  • When a delayed weapon becomes activated, the "Drop" speech is now used. (Previously, "Collect" was used for both for this and for collecting crates, and "Drop" was never used.)
  • When a Worm found itself near a fused weapon about to explode, it would be alarmed and randomly say either "RunAway", "TakeCover", or "WhatThe". There was another sound also intended to be used for this purpose, "Grenade", but it was left unused due to a typo. Now it is used.


:: Mirror - upgrade from v3.0 or later (3.41 MB) ::
:: Mirror - upgrade from v3.6.22.1 (1.17 MB)

And yes, those are the correct links used.

Edit: The patch is now also available at the support page of wa.team17.com .
23.03.05 14:11
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Last edited: 23.03.05 14:36 (Glenn - 3 times) [Youtube] [Hide Sig (12)] [Profile] [Quote]
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a surprisingly small number of interesting things for such a long list IMO, but at least he's doing something ;).

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23.03.05 14:19
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[]Glenn
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Well, if you look at it, he basically did this:
Fixed the nuke/skunk crash.
Fixed the invalid flag error.
Fixed the invalid name error.
Fixed the Terrain editor error.
Fixed the Team Creator.
Fixed the Donor Card crash.
Fixed the broken ninja rope.
Fixed the /afk bugs.
Fixed the soundbanks so all the sounds that SHOULD be played are.

All in all, that's a lot of stuff. There's not much new, but the fixes are very important.
23.03.05 14:24
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[]RunT
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Oh, I'm likeing the new AFK features.

And it being another executable file makes life alot easier :)

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23.03.05 16:41
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[]Glenn
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Version 3.6.23.1 has been released now. It fixes a pallette problem, a problem with the host/exit/refresh buttons in WormNet disappearing, and a dll problem.

Edit: Whoops, forgot the link:
http://www.wwwclan.de/WA_Update-from-3.6.22.1-to-3.6.23.1_Beta.exe

Unless there's another update sometime in the next 12 hours, that version will also be available on wa.team17.com tomorrow.
23.03.05 20:17
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Last edited: 23.03.05 21:16 (Glenn - 1 times) [Youtube] [Hide Sig (12)] [Profile] [Quote]
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The best fix has to got to be that PNG maps save the borders now.

Edit: Glenn, if there's another update, post about it at Contra Clan.
23.03.05 21:39
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[]Glenn
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3.6.23.2 has been released.

* The Gfx0.dir and Gfx1.dir included in v3.6.23.0 (in the larger archive which required only W:A v3.0 or later to be installed) were experimental versions in which certain sprites such as the oil drum looked bad due to poor palette appropriation.
* Under Windows 9x, residence in Chile or Slovenia (whose flags were added in v3.6.23.0) was not detected, even if the information was provided by Windows. In the case of Chile, the flag defaulted to Spain. (Note that Serbia cannot be detected under Windows 9x, because it has the same language code as Croatia.)
* Fix affecting game logic: It was possible for a crate to fall on top of a frozen worm, or very close to one. It this happened immediately before the frozen worm's team got its turn, then the crate would be instantly collected.

It's up at http://wa.team17.com .
25.03.05 20:59
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[]Glenn
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Patch Version 3.6.24.1 has been released.

v3.6.24.1 fixes the following bugs:

* A replay file which ended abrubtly (e.g. due to a crash), when played back, would continue indefinitely after the point at which the file ended, with the human-controlled worms doing nothing and CPU worms (if any) moving like normal.

v3.6.24.1 adds the following features:

* Screenshots are now saved in User\Capture under your main W:A folder.
* You may now right-click on a .WAgame file and choose "Playback at..." to automatically fast-forward to a specified game time before commencing normal playback. Note that if you press R during playback, it will again fast-forward to the specified point. Hold Shift while pressing R to override this.
* A video capture feature has been added. Right-click on a .WAgame file and choose "Export Video...". A dialog box will pop up with some options; you may modify the options to your liking then click OK. An image sequence will then be saved in PNG format to a folder named after the replay file, under User\Capture.
* Frame skip: W:A has a native framerate of 50 fps. This is divided by the "frame skip" value, so for example entering 2 will result in a captured framerate of 25 fps, and 5 will result in 10 fps.
* Start at: The time index (in game time) at which to start capturing video. Examples: 5:15, 7:34.18, 1:41:09, 2:07:59.72. The replay will fast-forward to this point.
* End at: The time index after which to stop capturing video and exit, using the same format as above. If left blank, video will be captured until the end of the replay or a manual quit.
* Resolution: The resolution at which to play and capture the specified replay. This defaults to 640x480 regardless of what resolution you have set for normal play. If you choose a resolution unsupported by your video driver, it will default to 640x480.
* Basename: The prefix to use for naming images in the captured sequence. For example, the default video_ results in filenames such as video_007815.png.

Click Here

YAY, video extraction :D.
28.03.05 18:00
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ooh, interessant.

edit: doesn't seem too useful as a bunch of PNGs, though.

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29.03.05 22:00
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[]RunT
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Quoted :: ZoGgEr!

edit: doesn't seem too useful as a bunch of PNGs, though.

It can prove useful if you wanted to make an animated .GIF out of them?

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29.03.05 22:15
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true, I guess for those roping move things it would be extremely handy

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29.03.05 22:32
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[]Glenn
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You can convert it to a .avi with VirtualDubMod:

http://virtualdubmod.sourceforge.net/

Don't ask me how to set it up though, I havn't used it at all.
30.03.05 02:26
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[]Glenn
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Patch version 3.6.24.2 has been released!

Fixes in v3.6.24.2

* The chat box did not redraw if it scrolled while minimised during an online game. So if you were minimised while other players chatted, and then you restored, you would not see what they had said until you or they typed something new. The chat also updated sporadically while fast-forwarding a replay.
* Flags: Brazil: The background green has been darkened.
* Fixes affecting game logic
* A glitch was introduced in v3.6.23.0. If a Worm standing on land shot the Ninja Rope, after the rope attached there would be up to a quarter-second delay during which the worm did not move at all. If the worm got off the rope before this delay finished, it would instantly be ready to fire another rope or weapon (i.e., with no delay to land and get up).

New Features in v3.6.24.2

* There is now an option to enable rope knocking in offline games. To turn it on, execute the registry script OfflineRopeKnocking_On.reg. This applies to Offline Multiplayer and Quick CPU games, but not to Training, Missions, Deathmatch games, or LAN games.
* A flag has been added for the country Lebanon.

It's available at wa.team17.com .
31.03.05 14:58
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Yay! Offline rope knocking! Finally they decided to pull their finger out and add it
:)

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31.03.05 15:10
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Quote:

* A flag has been added for the country Lebanon.


I've been waiting so long!


Quoted :: Runt

they

-t -y

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31.03.05 16:20
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