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DaWorm
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3.6.22.1 Released!
Fixes
Note: This Is A 3.43 MB file. This Patch Contains new Sprites For W:A!
- If the volume was adjusted in-game, the change didn't have an instant effect upon returning to the front end.
- Volume adjustment is now applied to streams and in-game ambient music. There is now nothing left that doesn't respond to volume control.
- The Extract Log feature brings up a console window to show its progress. However, it would often be opened behind other windows. It will now try to move itself to the front.
- Bugs introduced in v3.6.21.2
- Mission/Training WAgame files crashed upon playback
- Early prerelease replays (from private betas before 2004-01-27) desynced if crates were involved.
- If W:A were forced to minimise in-game (without using the ESC menu option) then its palette would be garbled and no amount of minimising would bring it back.
- The game would sometimes crash when returning to the front end.
- Fixed affecting game logic
- The Girder Starter-Pack allows you to select a stop sign after placing at least one girder, to prematurely stop placing them. However, in v3.5 Beta 1, this was inadvertently disabled. It works again now.
Features
- The <center> tag is now supported and used in ServerList.htm.
- The Extract Log feature now lists total turn/retreat times for each team.
- The colour scheme used for allies (red, blue, green, yellow, purple, cyan) can now be modified to allow those with certain types of colour deficiency to be able to easily distinguish problematic colour pairs. This switch has been added to the Options Menu, replacing the terrain editing button in that screen. If the new colour set does not help you and you still have trouble distinguishing certain ally colours, please post here.
- Changes affecting game logic
- You now get retreat time after using the Girder Starter-Pack on land.
- The Mortar and Homing Missile now have shiny new launchers that are coloured differently, to make them easily distinguishable from the Bazooka and Homing Pigeon. The Bazooka also has a makeover.
Notes
- Due to its larger size, this release is distributed as a self-extracting executable. With 7zip it can acheive a higher compression ratio than that of which the ZIP format is capable.
- Due to the changes regarding colours, a pair of new sprite archives have been included in this release. These files are approximately 12 MB each, and are not internally compressed because this allows the distributed package to compress much better (for a quicker download).
- If you are not going to use the colour deficiency option, you may safely delete Gfx1.dir, freeing 12 MB of hard disk space. Similarly, if you are only going to use it, you may delete Gfx0.dir. Deleting them both will still allow W:A to run, but will disable the new colour features.
- The original Gfx.dir is still used for compatibility purposes. Do not delete it.
- Due to the larger sprite archive, W:A now requires 8 MB more RAM than before. If this is a problem for you, please post in the support forum (see section 5.0).
- As an upshot, W:A may run be slightly faster in-game since it will not need to decompress sprites on the fly.
Mirror
Thanks to Glenn For Notifying Me About It.
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26.09.04 18:13 Post #1 | Last edited: 06.10.04 14:13 (DaWorm - 4 times) |
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Kyle
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YEY the animal bug got fixed XD
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27.09.04 13:04 Post #2 | [Hide Sig (9)] [Profile] [Quote] |
the candy man
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i really cant be arsed reading all that.
Maybe you should just show the important bits
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28.09.04 07:11 Post #3 | [Hide Sig (0)] [Profile] [Quote] |
Docta_Shade
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Just read the fixes for 3.6.21.3 then.
Or just dont read it and download the new update
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28.09.04 21:08 Post #4 | [Hide Sig (5)] [Profile] [Quote] |
DaWorm
Another N00b To The Site Send PM Posts: 41
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Just read the fixes for 3.6.21.3 then.
Or just dont read it and download the new update
lol 3.6.21.3 came a day later so might as well keep 3.6.21.2 for some ppl who want to see the fixes for 3.6.21.2
(btw the ghost worm glitch has not been fixed yet)
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28.09.04 23:07 Post #5 | Last edited: 28.09.04 23:08 (DaWorm - 1 times) |
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xEViLxCAtx
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Someone should upload it to BTP. I can't, there's a limit of 250KB and the patch is 1MB
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06.10.04 04:34 Post #6 | [Hide Sig (14)] [Profile] [Quote] |
routine_error
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You can now find it in the programs section.
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06.10.04 07:32 Post #7 | Last edited: 09.10.04 12:27 (routine_error - 24 times) |
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Glenn
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3.6.22.1 was released this morning.
Edit: Whoops, forgot the link:
http://forum.team17.com/showthread.php?p=316311
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06.10.04 13:56 Post #8 | Last edited: 06.10.04 14:01 (Glenn - 2 times) |
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routine_error
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i'll have to start checking t17 forums... or maybe not. thanks though, and i'll upload it.
here's a link to the thread on the t17 forum about the release.
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06.10.04 14:07 Post #9 | [Hide Sig (1)] [Profile] [Quote] |
DaWorm
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i'll have to start checking t17 forums... or maybe not. thanks though, and i'll upload it.
here's a link to the thread on the t17 forum about the release.
It's always good to check out the forums As Deadcode will always posts updates there.
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06.10.04 14:23 Post #10 | [Hide Sig (0)] [Profile] [Quote] |
tundraH
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It's much easier to just watch the FTP server though.
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07.10.04 15:26 Post #11 | [tundraH.com] [Hide Sig (0)] [Profile] [Quote] |
Pilki-AKA-Gollum
The power of the Ring Compels j00 Send PM
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Is it true that this patch will soon work on wwp as well?
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07.10.04 17:04 Post #12 | [Free Motorola RAZR V3!] [Hide Sig (11)] [Profile] [Quote] |
Kyle
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I hope so, they've only patched wwp once. (afaik)
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07.10.04 17:24 Post #13 | [Hide Sig (9)] [Profile] [Quote] |
Pilki-AKA-Gollum
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afayk, but still only rumours. may find this out direct, if i can
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07.10.04 17:28 Post #14 | [Free Motorola RAZR V3!] [Hide Sig (11)] [Profile] [Quote] |
snipper
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I think I'll go insane if WWP is left as a derelict corpse much longer.
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09.10.04 08:51 Post #15 | [Hide Sig (0)] [Profile] [Quote] |
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