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Glenn
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That's the .21 patch that made overpowered weapons disappear. It should be fixed in the latest W:A patch.
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04.08.04 19:21 Post #31 | Last edited: 04.08.04 19:23 (Glenn - 1 times) |
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squiffel
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yep because in the older patches the overpowered weapons would desync and crash the game.
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04.08.04 22:08 Post #32 | [Hide Sig (1)] [Profile] [Quote] |
xskatex
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Don't know if this was a one time glitch but I released a mole off of rope and then pressed t and the mole disappeared...
thats nuts, ive never heard the t thing, ill use it for some stupid reason
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05.08.04 02:10 Post #33 | [Hide Sig (0)] [Profile] [Quote] |
C1
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They have to be retarded or somthing....The chat box is down when u start the game......IT EVEN HAS INSTRUCTIONS ON IT
That's was added in the WA patch. It never used to open up and give instructions
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05.08.04 03:09 Post #34 | Last edited: 05.08.04 03:10 (C1 - 1 times) |
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Psymon
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I found a new bug thing. If you use a mortar from a rope and then catch it again, It will disapper and the mortar won't explode and dissapear. Tis odd
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05.08.04 17:07 Post #35 | [Hide Sig (14)] [Profile] [Quote] |
Falkra
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This happens with moles and mortars, they just disappear before hitting a worm or the ground/wall. It was also,in .20.1, very annoying, since getting mortar or moles is already bad.
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05.08.04 20:45 Post #36 | Last edited: 05.08.04 20:46 (Falkra - 1 times) |
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Psymon
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Yeah, But I was playing a moleshoppa in the 3.6.20.1 patch and it was wroking fine. It might be the indy land that's doing it. I'm gonna update now though.
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06.08.04 18:39 Post #37 | [Hide Sig (14)] [Profile] [Quote] |
Glenn
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It only happened if the moles were overpowered (read: higher than 5).
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06.08.04 20:12 Post #38 | [Youtube] [Hide Sig (12)] [Profile] [Quote] |
C1
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Then shouldn't that be fixed in the new patch? (20.2)
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06.08.04 20:44 Post #39 | [Hide Sig (2)] [Profile] [Quote] |
dj canada
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Schemes with over powered wepons will be void, thus non playable.... So I heard somewhere
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07.08.04 04:09 Post #40 | [Hide Sig (0)] [Profile] [Quote] |
Star Worms
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07.08.04 09:35 Post #41 | [RealVG] [Hide Sig (11)] [Profile] [Quote] |
dj canada
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Another little trick:
You can organize your maps by adding extra folders in ...user/saved levels/
So if you want all your BnG maps in one folder you would have ...user/saved levels/BnG/
Some poeple may not know this, I figured it out by luck.
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07.08.04 19:27 Post #42 | [Hide Sig (0)] [Profile] [Quote] |
C1
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I figured out, when Bloopy told me about 4 weeks ago. Who would have guessed. I kind of guessed, but was too lazy to test it. Seems I should have. I have them sorted now though.
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08.08.04 01:44 Post #43 | [Hide Sig (2)] [Profile] [Quote] |
Falkra
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Good trick DJ, I just wanted something like that, because my map folder is a great mess !
Another trick (that all must already know) : In proper, when opponent's worm is on the water, have your worm touching the "ceiling" and drop vertically a 2 seconds nade on the opponent, it will hurt the worm and won't plop, lol.
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08.08.04 22:52 Post #44 | [My maps] [Hide Sig (4)] [Profile] [Quote] |
C1
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or have a 1 second nade from half way and drop it =/ I think that roper sense.
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09.08.04 03:01 Post #45 | [Hide Sig (2)] [Profile] [Quote] |
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