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dumazz
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Maybe BTP could have a bank, to put money in. If you put money in, there will be a fee to put the money in. Depending on how much money you put in, your money will increase while inside the bank. What does everybody think?
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01.06.04 05:20 Post #1 | [Hide Sig (0)] [Profile] [Quote] |
Star Worms
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01.06.04 09:54 Post #2 | [RealVG] [Hide Sig (11)] [Profile] [Quote] |
HarrY
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it shouldnt cost 2 put money in a bank, thats just stupid
and i like the interest
if i put all my money in the bank, ill get loads in interest and i would lose my income tax (hope fully )
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01.06.04 12:14 Post #3 | [Wormopoly!] [Hide Sig (13)] [Profile] [Quote] |
Dingbats
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It's a good idea, but I agree with Star Worms that we have to make money useful first.
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01.06.04 13:30 Post #4 | [Softbrain Games] [Hide Sig (2)] [Profile] [Quote] |
C1
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Yeah, as I posted in either general, money or *Edited By C1* forum, we could spend money on weapons in rusk. And since afterwhile, ur money would be used up on buying weapons quickly, it wouldn't give u much of an advantage for very long. But just a little bit of an edge for those with money.
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01.06.04 20:42 Post #5 | [Hide Sig (2)] [Profile] [Quote] |
MrrLL
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Heh. Interest rates.. sounds nice..
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11.06.04 03:57 Post #6 | [Hide Sig (5)] [Profile] [Quote] |
Star Worms
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12.06.04 17:54 Post #7 | [RealVG] [Hide Sig (11)] [Profile] [Quote] |
C1
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Yes but again, that's just another way to make money. And lose it. But not really spend it, like you do on houses.
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12.06.04 18:41 Post #8 | [Hide Sig (2)] [Profile] [Quote] |
HarrY
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what about running your own company?
heh, i have no idea what the company could do, perhaps it could buy you lotto ticits, iduno
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12.06.04 19:10 Post #9 | [Wormopoly!] [Hide Sig (13)] [Profile] [Quote] |
Star Worms
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12.06.04 19:28 Post #10 | [RealVG] [Hide Sig (11)] [Profile] [Quote] |
C1
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Or we could just have a simple store function. And have a mall where you can buy stuff.
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13.06.04 02:16 Post #11 | [Hide Sig (2)] [Profile] [Quote] |
Star Worms
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13.06.04 13:43 Post #12 | [RealVG] [Hide Sig (11)] [Profile] [Quote] |
Dingbats
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That sounds hard to program. Though it's a great idea!
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13.06.04 18:03 Post #13 | [Softbrain Games] [Hide Sig (2)] [Profile] [Quote] |
C1
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Well we should start out with something simple like a store. And the items go into ur profile. Then we'll build of that, shouldn't we?
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13.06.04 18:58 Post #14 | [Hide Sig (2)] [Profile] [Quote] |
Glenn
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Alright, I've got a rather complex idea that involves the bank. First off, shut down PixVille 1 (it makes all this alot easier to understand and program). Now add tenant-ship to Pixville 2. Now, we incorporate a property tax for each house a user owns on Pixville 2. This forces people to try to get tenants unless they want to pay the money out of their own pocket. Now, all this money collected goes into a bank. Users can take out loans with interest (with a limit so the bank doesn't break). Users can also deposit money into the bank so it can gain interest. If this is used alongside the idea to make a store, I think it could work. But it'd be a b|tch to program...
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14.06.04 02:12 Post #15 | Last edited: 14.06.04 02:14 (Glenn - 1 times) |
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